Making the 'Green' Game


The Green Game?
If you don't know what I mean, then you need to complete the demo of normal Fishing for this to make any sense. But for those of you who do know, I'd like to inform you that work is well underway on the green segment of the game and it's really coming together now.

Of the four key segments, green is by far the most complex to design and build. That doesn't mean it's going to be the best segment - that's down to your own tastes and preferences - but it's definitely the most involved in terms of assets, planning, world building etc. But what that means is we're further along with the overall game than it may seem, with Red and Blue segments being a lot more straightforward to make. So, what can I tell you about the green segment so far?

Well, to absolutely nobody's surprise it uses a green colour palette... and it involves a wide variety of weird plant themed creatures like this little guy:


Oh, and it just might be inspired by one of my favourite and most nostalgic games of the original Game Boy era.

At the moment I've been focusing heavily on the game's combat system, defining how everything behaves, where things should be and creating the general game loop. Once that's finished, I'll have around 80% of the green segment's functionality done, which means I can focus on quite rapidly producing content and building out the world and story (which I'm really excited about).

This is definitely one of those things where there's a heap of work upfront where there's little progress to show, and then suddenly there's a deluge of new content, so watch this space!

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